Discussion about this post

User's avatar
Ernest (iFire) Lee's avatar

> Spent serious time in Rhino3D, Houdini and Blender to really start figuring out how to create these tools from scratch.

Same!

I replaced the Godot Engine CSG implementation with a geometric kernel from 3d manufacturing.

https://github.com/godotengine/godot/pull/94321

Expand full comment

No posts